Learn new skills, develop your character, explore new options
The Adventure Club is an opportunity to take a little bit of time outside of the active quest to do quest-adjacent activities like:
- drawing and writing about their character,
- building an understanding of mythic archetypes,
- exploring the hero’s journey,
- learning about real world cultures and mythology,
- learning dueling techniques and group battle tactics,
(and how these can change depending on which Swashers are being used)
- learning real-world crafts and skills like:
- archery and bow-making
- spinning, weaving, sewing
- arts, music, poetry, storytelling, acting
- wilderness skills and nature awareness
There will also be plenty of opportunity for more free-form activities such as riddles, puzzles, board games, card games, 1-on-1 dueling, and creative expression.
Adventure Club is available as an extended day afternoon option following the Quest in our summer day camps in Bellingham. The time will be 3:00-4:30 pm and can be registered for online in addition to any weeks of camp (if you wish to attend but aren’t attending a Quest that week, contact the office to sign up). Likewise, if you will be only attending certain days of the week, contact the office to register for a partial week.
There will be two options per day:
- Workshops on a variety of topics: character development, game system understanding, world lore, adventuring skills, swashbuckling instruction and battle tactics. A great option for kids who want to develop more skills and knowledge to enhance their questing experience. Each day or week will have a different theme, depending on the expertise of the staff leading the workshop. For any of those who do not want to participate in the workshop on that day, there will always be other options for activities (see below):
- Games, puzzles, creative activities, and dueling. A great option for kids who want something simple, relaxing, and/or self-directed in the afternoons, after a long days’ Questing. Though these activities may be more self-directed, they will still be supervised by an adult Quest Leader.
The group will be a mix of ages, including kids from multiple questing groups (and thus an option for friends and siblings who have been in different questing groups to connect).